I spent this past weekend at Philcon, Philadelphia's annual science fiction convention which (for reasons I really don't feel like getting into right now), was held at a hotel in Cherry Hill, New Jersey.
I had a pretty good time there. I did some gaming, saw a few friends, and there were more room parties than there had been last year (about 5 or 6, which gives you an idea how few parties there were last year). The con continues to have a good dealer's room, and a fairly big art show (though the quality of the art displayed seemed, to me, to be not quite as good as I'm used to seeing at Philcon). The Masquerade, like the Masquerades at most East Coast cons I've been to lately, was small, though the quality was, again, pretty good.
I'm not sure how many people attended the con, because the hotel is so large it wasn't easy to estimate attendance. However, I saw a fair number of teens and college age people hanging out, gaming, partying, and generally having fun--definitely a good thing.
Unfortunately, the gaming area was still the same drafty hallway they used last year, and the game bank was supplied by some gamer, or company, that is mostly interested in miniatures gaming. Not a lot of fun for the rest of us. (Fortunately, a large subset of the games we like best live in the trunk of my car, and we were constantly fetching games from the car to play.)
esrblog was, for his part, frustrated that, through a series of mishaps, the convention once again failed to put him on the program and use his presence to draw new attendees. He succeeded in getting on two panels at the last minute, and they were quite good.
What depressed me a bit about Philcon is not that the con was terrible. It wasn't. But it was entirely too much like last year's Philcon. Even the annoying parts, the parts that various con comm members swore last year that they would do their best to change (like the bad location for gaming and the failure to pick up on
esrblog's willingness to do more programming items) were the same.
Having tried and true events at your con is great, but being stuck in a rut isn't. Especially when the con has shrunk so greatly in membership.
I like Philcon, and I want to see it survive. I still have hope that it will. But it hurts to see so much momentum dragging it back to bad old habits.
I had a pretty good time there. I did some gaming, saw a few friends, and there were more room parties than there had been last year (about 5 or 6, which gives you an idea how few parties there were last year). The con continues to have a good dealer's room, and a fairly big art show (though the quality of the art displayed seemed, to me, to be not quite as good as I'm used to seeing at Philcon). The Masquerade, like the Masquerades at most East Coast cons I've been to lately, was small, though the quality was, again, pretty good.
I'm not sure how many people attended the con, because the hotel is so large it wasn't easy to estimate attendance. However, I saw a fair number of teens and college age people hanging out, gaming, partying, and generally having fun--definitely a good thing.
Unfortunately, the gaming area was still the same drafty hallway they used last year, and the game bank was supplied by some gamer, or company, that is mostly interested in miniatures gaming. Not a lot of fun for the rest of us. (Fortunately, a large subset of the games we like best live in the trunk of my car, and we were constantly fetching games from the car to play.)
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What depressed me a bit about Philcon is not that the con was terrible. It wasn't. But it was entirely too much like last year's Philcon. Even the annoying parts, the parts that various con comm members swore last year that they would do their best to change (like the bad location for gaming and the failure to pick up on
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Having tried and true events at your con is great, but being stuck in a rut isn't. Especially when the con has shrunk so greatly in membership.
I like Philcon, and I want to see it survive. I still have hope that it will. But it hurts to see so much momentum dragging it back to bad old habits.