cathyr19355: Stock photo of myself (Default)
Add MemoryShare This Entry
posted by [personal profile] cathyr19355 at 09:12pm on 06/10/2008 under ,
Yesterday, after a pulled pork sandwich dinner that couldn't be beat, our friends [livejournal.com profile] pmat and [livejournal.com profile] shakati introduced [livejournal.com profile] esrblog and me to the latest game that's been eating our friends' brains: Spore.

After some tinkering with cache size (to improve our chances of seeing our budding critter as the graphics engine chugged along), we duly oohed and aaahed over the impressive galactic view and the start-of-your-home-planet sequence. (We let the game name ours Javin.) Our Spikeworm quickly grew until, in an amazingly short time, it was ready to develop legs and climb out onto dry land.

Unfortunately for us, dry land was a lot tougher. We had decided to make Spikey (and his land-based successor, the Stegojumper) a carnivore, and the game would not allow us to backtrack from that fundamental decision. As time wore on, species that were sufficiently weaker than Steggy (and thus suitable prey) became thin on the ground, forcing us to roam farther and farther afield for food, and for potential allies. Sometimes, Steggy got killed, and when he got killed he lost critical advances. All too soon, Steggy was too primitive to impress the bigger, more sophisticated species, which made killing a new species a real crapshoot.

At that point (after about a couple of hours) our friends kicked us out to get some rest, but that was fine by me, because I'd seen enough to realize that, though it was fun, I'm unlikely to become addicted to Spore. The graphics are indeed as wonderful as everyone describes (particularly as each species is generated on the fly by the graphics engine) and the evolutionary process mostly convincing. (Though it was annoying that the coloration of a species doesn't seem to have any evolutionary consequences in the game. Sigh.) The build area, where you get to add new features to your evolving species as you acquire sufficient DNA points, was well done and easy to use.

No, my problem was moving Steggy around the landscape. Not the navigation--the inset map the game provides for you was simple enough to use. On the other hand, Steggy had no brakes, when I ran him; he would miss targets by the equivalent of many yards, and I found turning him around surprisingly unintuitive. I also screwed up camera angle changes, often ending up with a viewpoint that spun uselessly around and around above Steggy's eye level. Though I imagine I would find the process became easier with time, the combination of wrestling with the movement interface and getting killed a lot made me happy to stop.

Though I would like to try it at least once more, with a herbivore. There was an awful lot of fruit on Javin....
Mood:: 'thoughtful' thoughtful
There are 24 comments on this entry. (Reply.)
 
posted by (anonymous) at 12:45pm on 07/10/2008
Before you head out as a herbivore, realize that your not just wandering around picking fruit off trees and avoiding getting eaten. Carnivores get points for essentially eliminating other species, meanwhile herbivores have to make allies with the other species. This entails putting on your best 'social' bits and dancing around their nest hoping they like your dance.

Honestly the 'best' part, IMHO, is the galactic phase and seems the most fleshed out. I can spend hours flying around and terraforming planets. Good times.

-EricS
 
posted by [identity profile] cathyr19355.livejournal.com at 02:36am on 08/10/2008
I understand that as an herbivore, you're at risk from marauding carnivores. But I came closer to dying from lack of ability to find something I could eat; in fact, I usually got killed by the creatures I was desperately trying to eat.
 
posted by [identity profile] fadethecat.livejournal.com at 05:05pm on 07/10/2008
You can play the 'making friends' game as a carnivore, though you'll still have to disembowel an occasional species for something to nibble. (Keeping a low-powered species near your nest that you don't eliminate all in one go is helpful to this end; you can eat them slowly before they all disappear!) You can also rampage around killing everything in your path as an herbivore, though it's a little harder. Or do a bit of each. Or--well, you get the idea.

It's also worth noting that you're not necessarily locked into carnivore/herbivore by what you choose during the start of the cell stage. You can track your movement up and down the Path Of Death with the button in the far right of the screen, and freely swap between herbivore and carnivore mouths--or even equip both, if you haven't unlocked the omnivore mouth--at any time along the way. Your available mouth types in the creature stage are ultimately based on how you played during the cell stage.

Also, a neat little trick if you want to play a friendly carnivore? When you get sent onto land for the very first time, you'll still have all the cell parts available to you. Just keep an herbivore mouth hidden somewhere on your creature, and you'll be able to eat fruit while playing however you like. (But you can't get it back if you ever remove it from the beast, so if you don't like the look, best to shrink it tiny and hide it inside another body part.)
 
posted by [identity profile] pmat.livejournal.com at 06:53pm on 07/10/2008
So how do you unlock the omnivore mouth?
 
posted by [identity profile] fadethecat.livejournal.com at 07:02pm on 07/10/2008
In the cell stage, beat up something with an omnivore mouth and grab the part it drops. Or get lucky and be next to a recently killed omnivore when it drops that part. Or crack open the right rock...

It's useful to remember that even herbivores can equip spikes early on, and run around stabbing things with useful parts to swipe their evolutionary advantages.
 
posted by [identity profile] cathyr19355.livejournal.com at 02:46am on 08/10/2008
Huh. It hadn't occurred to me that you could "swipe" DNA for various parts from other critters (as opposed to getting it via mating). Thanks again.
 
posted by [identity profile] fadethecat.livejournal.com at 02:50am on 08/10/2008
Actually, to clarify, there are two separate things involved in upgrading: parts, and DNA points.

DNA points you get by eating things. Meat if you're a carnivore, plants if you're an herbivore, but it's straight-up chomp chomp chomp. (Either, if you're an omnivore.) That's what you spend to buy new parts when you're in the cell-fiddling stage after mating.

Parts you unlock by breaking apart the shiny meteor rocks, killing something and having it drop a part that it had and you didn't, or by wandering nearby after something else killed (see above). Parts are what give you options to choose from to spend your DNA points on, after mating.

Mating itself just opens the editor; it doesn't give or take away parts or points, though it'll show you which parts you've picked up that are new since the last time you had the editor open.
 
posted by [identity profile] cathyr19355.livejournal.com at 03:01am on 08/10/2008
Now I need to clarify.

I do understand how mating and DNA works in the game. What I didn't understand is that you can select, to some degree, the type of "new" parts you can get to select from when "mating" by selecting *where* you look for shiny bone piles (the carnivore equivalent to the herbivore "shiny meteor rocks" I guess). I thought you just gathered as much "shiny" as you could and it was potluck what new abilities you'd be able to get. .
 
posted by [identity profile] fadethecat.livejournal.com at 03:14am on 08/10/2008
Ah! Yeah, you sort of can. If you want jets, go beat up some jetting beasties. You want omnivore mouths, beat up an omnivore. (And isn't their slurping sound when they latch onto another creature creepy?) Otherwise, it's all a matter of luck in what you get out of the shiny rocks.
 
posted by [identity profile] cathyr19355.livejournal.com at 03:50am on 08/10/2008
Got it. Thanks.

Yes, the slurping sound is gross. And the way our pretty Steggys looked after getting dismembered by a critter a third again the size...sad.
 
posted by [identity profile] cathyr19355.livejournal.com at 02:39am on 08/10/2008
We did indeed court some species in the interest of having playmates friends to help us hunt. Unfortunately, after getting killed three or four times, I had lost a lot of the abilities that had enabled me to impress other species, making the game a lot harder. (I found the first species that cared about dancing right after I had lost my 2nd level Dance ability.)

Thanks for the hint about adding an extra mouth while still in the primordial ooze; I was wondering how you play as an omnivore
 
posted by [identity profile] qwyneth.livejournal.com at 08:04pm on 07/10/2008
I've only played herbivore so far; can you add pack members as a carnivore? As an herbivore you gain the ability to add pack members as your brain grows. Basically, these are animals (of the same species or of a species you've made friends with) who run around with you and do the same things you do. The first time I played I neglected to add pack members and it became SO HARD to make friends as I and other creatures advanced in the game. As soon as I added pack members though, it became a breeze. Clearly the presence of the pack members was making an impression on the other species. I would imagine you would hold up better in fights if you kept your pack full.
 
posted by [identity profile] cathyr19355.livejournal.com at 02:43am on 08/10/2008
You certainly can add pack members as a carnivore, and doing so saved my life once; I was trying to kill members of a species where the individuals were weaker than those of my species, but who customarily fought cooperatively--i.e., would gang up on me if I tried to kill one of them. The first time I fought that species, I died miserably. The second time, I brought two friends with me...and cleaned up, so to speak.

However, I didn't realize that having pack members would help in impressing other species...but then, we only played 2 1/2 hours.
 
posted by [identity profile] qwyneth.livejournal.com at 08:11pm on 07/10/2008
Next time we're up, [livejournal.com profile] ishaa or I can show you some tips on finding movement and viewpoint methods that work for you. There are actually several different ways to do it; perhaps a different method would be more intuitive for you. You can also change the axis on the viewpoint camera in the settings so that your mouse moves the camera differently. I usually find that intuitive for me is opposite from the recommended setting.
 
posted by [identity profile] pmat.livejournal.com at 10:57pm on 07/10/2008
Yes, I think that would help. I'm also thinking maybe we need TWO copies :-).

Note to the baby boomers among us: if you really want to be put in your place, play Spore for a week and then watch your 9-year-old grandson play it for a morning!!
 
posted by [identity profile] cathyr19355.livejournal.com at 02:45am on 08/10/2008
I'd consider getting my own copy if they had a Linux version. [livejournal.com profile] esrblog speculates about how well it would run under a Windows emulator program for Linux called WINE, but I'm betting the answer would be "dreadful".
 
posted by [identity profile] landley.livejournal.com at 02:34am on 10/10/2008
Alas, Wine only does windows emulation, and all the non-Linux machines in the house are macintoshes...
 
posted by [identity profile] cathyr19355.livejournal.com at 04:49am on 10/10/2008
I didn't (and I don't think [livejournal.com profile] esrblog did either) realize that there was no Windows port for Spore. Our idea was that we might consider buying a Windows copy of Spore and running it on minx under WINE....

Actually, There is only one Mac in our house; the ancient laptop next to my desk that we use for games. Somehow, though, I don't think the Mac edition of Spore could run on its decrepit Mac 9.1 OS. Heck, that laptop is nearly 9 years old; it might not even have enough memory to run the game.
 
posted by [identity profile] landley.livejournal.com at 05:05am on 10/10/2008
Ah, apparently the spore box comes with both windows and mac versions.

I was just commenting that we don't _buy_ windows software anymore. (I got Fade a copy of VMWare for the mac for christmas, and she finally got xp installed under it, but the 3D acceleration doesn't seem to work and I dunno how to fiddle with it on either host system or the emulated one...)

Rob
 
posted by [identity profile] cathyr19355.livejournal.com at 03:22am on 11/10/2008
That seems to establish that VMWare sucks. Too bad.

As I said, if the Matuszeks' older, but still reasonably recent Mac has trouble running Spore, a Windows emulator seems likely to barf on it.
 
posted by [identity profile] madbodger.livejournal.com at 11:08pm on 08/10/2008
[livejournal.com profile] fizzygeek and I have been curious about this game. I downloaded the Creature Creator, only to find out it only runs on Intel Macs, so just one machine at our house.


I wonder if the different planets offer different amounts of plants and animals to eat. You could, I suppose, put on both a carnivore mouth and a herbivore mouth.

 
posted by [identity profile] cathyr19355.livejournal.com at 02:50am on 09/10/2008
Yes, someone already mentioned the hack with applying a carnivore mouth and an herbivore mouth. I'll have to try that (though the biology of it offends me).
 
posted by (anonymous) at 05:36am on 12/10/2008
I've been looking forward to the game, but I've been holding off from buying it until the DRM got less obnoxious. (The game has an Amazon rating of one-and-half-stars, with nearly all the reviews trashing the game's DRM, apparently without even playing the game!)
 
posted by [identity profile] cathyr19355.livejournal.com at 03:04am on 13/10/2008
You've reminded me of one thing that occasionally annoys me about Amazon reviews. Sometimes the reviewers pick on an attribute of the product (such as a physical defect in a book) that has nothing to do with its real value.

March

SunMonTueWedThuFriSat
        1
 
2
 
3
 
4
 
5
 
6
 
7
 
8
 
9 10
11 12
 
13
 
14
 
15
 
16
 
17
18
 
19
 
20
 
21
 
22
 
23 24
 
25
 
26
 
27
 
28
 
29 30
 
31