Now we're home again.
I had a good time at Balticon, though it was more of the quietly-hang-out-and-game-and-see-old-friends variety, and not the bustle and excitement of a Penguicon. I think there were all of 10 parties throughout the three days of the convention, 6 of which were on Saturday night.
There were panels, but a look at the panel list turned up nothing that inspired me to go attend.
As usual, the Dealer's Room was excellent, in both quality and quantity--it is large, and features a big variety of dealers who carry interesting wares. The Art Show was also large and very good as Art Shows go, but I've seen so many art shows that it's rare I see anything in any of them that impresses me anymore.
There was an anime room and a room showing old SF movies, but I was too busy gaming to stop by.
The gaming room, as always, had a great selection of games loaned by local fen, but was too small and thus too hot a lot of the time. (Not that this stopped us from spending a lot of time there. I don't think we went to bed before 3 a.m. any of the three nights of the convention.)
The con suite, which continues to be housed in an unused hotel restaurant styled like a 1950s diner, was more than large enough but didn't have enough comfy seats to be a good hang-out place.
As we were heading out of the hotel to head home on Monday, I overheard someone remark to another fan nearby that the same old gripes are made at every year's gripe session, e.g., "They didn't have raw vegetables when I was there!" (though raw vegetables were clearly stocked--I saw some when I stopped by last night). No wonder the con is changing so little from year to year. I wonder what would happen if I stopped by next year.
I had a good time at Balticon, though it was more of the quietly-hang-out-and-game-and-see-old-friends variety, and not the bustle and excitement of a Penguicon. I think there were all of 10 parties throughout the three days of the convention, 6 of which were on Saturday night.
There were panels, but a look at the panel list turned up nothing that inspired me to go attend.
As usual, the Dealer's Room was excellent, in both quality and quantity--it is large, and features a big variety of dealers who carry interesting wares. The Art Show was also large and very good as Art Shows go, but I've seen so many art shows that it's rare I see anything in any of them that impresses me anymore.
There was an anime room and a room showing old SF movies, but I was too busy gaming to stop by.
The gaming room, as always, had a great selection of games loaned by local fen, but was too small and thus too hot a lot of the time. (Not that this stopped us from spending a lot of time there. I don't think we went to bed before 3 a.m. any of the three nights of the convention.)
The con suite, which continues to be housed in an unused hotel restaurant styled like a 1950s diner, was more than large enough but didn't have enough comfy seats to be a good hang-out place.
As we were heading out of the hotel to head home on Monday, I overheard someone remark to another fan nearby that the same old gripes are made at every year's gripe session, e.g., "They didn't have raw vegetables when I was there!" (though raw vegetables were clearly stocked--I saw some when I stopped by last night). No wonder the con is changing so little from year to year. I wonder what would happen if I stopped by next year.
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No matter when I went there, it was always sparsely supplied.
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(snort)
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I'm probably going to be helping out at the con suite at this year's Armadillocon. (I tried volunteering to help out with panels but I still haven't seen a proposed panel schedule or list of ideas or anything like that, and a 3 week gap between replies kind of cuts into my enthusiasm for that.)
Con suite is something you can largely show up and do, although I've been emailing ideas. (Got an enthusiastic reply back once, asking for my phone number. It was never actually called, that was a week ago, email since has gone unreplied. That's my armadillocon concom experience in a nutshell, really. They only put a contact page up after I poked the webmaster about it, it was "coming soon" 2 months ago and the con's in August.)
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Sure, that's a standard human failing. When you do something once or twice, it's challenging. After that, it starts to become a habit.
Good luck with Armadillocon and co-opting its committee to resurrect Linucon. Don't be surprised if you don't hear much from any of them before July; the Armadillocon I attended (in 1998, I believe) had all of 200 attendees and very little programming. You don't need much advance work for a convention like that.
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I'm still interesting in mixing real science with science fiction, but the computer parts should be more general programming, web stuff, macs and iphones and such. And things like Armadillo Aerospace or robotics or nanotech or candyfab are at least as interesting as computer stuff.
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Whatever. Just so long as it has the same kind of "ooh, shiny" stuff that Penguicon has had.